Scene Graph Adaptations | Qt Quick | Qt 6.11.0

- Qt 6.11
- Qt Quick
- Important Concepts In Qt Quick - The Visual Canvas
- Scene Graph Adaptations
- Qt 6.11.0 Reference Documentation

Scene Graph Default Renderer ◦ Software rendering

# Scene Graph Adaptations

## Scene Graph Adaptations in Qt Quick

In Qt 5.0, Qt Quick always relied on OpenGL (OpenGL ES 2.0 or OpenGL 2.0) to parse the scene graph and render the results to a render target.

From Qt 5.8 onwards, Qt Quick also supports rendering in software, and with OpenVG. This is realized by having additional scene graph adaptations, either in form of plugins (openvg) or built-in to the Qt Quick library (software). The default adaptation continues to rely directly on OpenGL.

From Qt 5.14 onwards, the default adaptation gains the option of rendering via a graphics abstraction layer, the Qt Rendering Hardware Interface (RHI), provided by the Qt GUI module. When enabled, no direct OpenGL calls are made. Rather, the scene graph renders by using the APIs provided by the abstraction layer, which is then translated into OpenGL, Vulkan, Metal, or Direct 3D calls. Shader handling is also unified by writing shader code once, compiling to SPIR-V, and then translating to the language appropriate for the various graphics APIs.

Starting with Qt 6.0, the RHI-based rendering model is the default, and there is no option to fall back to directly using OpenGL.

## Switch Between Adaptations in Your Application

Unlike `software`, the RHI-based renderer is not an additional adaptation, and is always built-in. As of Qt 6.0 it is always enabled. On platforms where multiple graphics APIs are available, the scenegraph makes a platform-specific choice. If this is not desired, applications can force a specified graphics API by setting the environment variable `QSG_RHI_BACKEND` or via QQuickWindow::setGraphicsApi() in combination with QSGRendererInterface::GraphicsApi.

Switching to a different adaptation can be achieved in two ways:

- Use an environment variable - Set the `QT_QUICK_BACKEND` or the legacy `QMLSCENE_DEVICE` environment variable before launching applications.
- Use a C++ API - Call QQuickWindow::setSceneGraphBackend() early on in the application's main() function.

The following backends are supported:

- Default - Request with the `"rhi"` string or a QSGRendererInterface::GraphicsApi enum value different than the ones listed below.
- Software - Request with the `"software"` string or the QSGRendererInterface::Software enum value.
- OpenVG - Request with the `"openvg"` string or the QSGRendererInterface::OpenVG enum value.

To find out which backend is in use, you can enable basic scene graph information logging via the `QSG_INFO` environment variable or the `qt.scenegraph.general` logging category. This results in some information being printed onto the debug output, during application startup.

Note: In Qt builds with both OpenGL and Vulkan disabled, the default adaptation is `software`. This does not apply to Windows or macOS however, because these platforms always have Direct 3D or Metal support, respectively, enabled.

Note: Typically, adaptations other than the default one come with a set of limitations as they are unlikely to provide a feature set that's 100% compatible with OpenGL. However, these adaptations may provide their own specific advantages in certain areas. For more information on the various adaptations, refer to the sections below.

## Default Adaptation

When using OpenGL directly, the default adaptation is capable of providing the full Qt Quick 2 feature set. For more details, see Default Adaptation.

## Software Adaptation

The Software adaptation is an alternative renderer for Qt Quick 2 that uses the raster paint engine to render the contents of the scene graph. For more details, see Software Adaptation.

## OpenVG

The OpenVG adaptation is an alternative renderer for Qt Quick 2 that renders the contents of the scene graph using OpenVG commands to provide hardware-accelerated 2D vector and raster graphics. For more details, see OpenVG Adaptation.

Scene Graph Default Renderer ◦ Software rendering